“Currently, we train a Marine that is automatic. What we are looking to do is deliver a Marine who is autonomous,”
“We understand that this is a novel approach, that this is different than what the fleet is used to getting. This is different than what the Marines are used to seeing,” The changes may meet some initial skepticism. But the Fleet Marine Force will get Marines “that are better trained, better prepared, better equipped – and they’ve been taught to think through this entire process.”
With a modern Marine learning model, the course better reflects how today’s high-tech generation learns Developing infantry Marines skilled in weaponry but also skilled cognitively will better position them for future operations, since Marines in the future might have to make decisions when gepgraphically apart from their higher commands or if the adversary disrupts communications.
“Anybody can play this wargame at any time from any position. You walk by it and you recognize whether Blue is on top or Red is on top, and that is the next person to move. You may have to shift sides, requiring a new strategy.
“What this says is, you don’t get to execute your own plan. “You have to assess the battlefield as it is, identify strengths and weaknesses – and you sometimes have to abandon your own plan because now you’re working against what your initial onset was.”
In the wargame, the Marine has to decide which weapon will create the needed effect. So instead of just focusing on a machine gun, for example, a newly-graduated infantry Marines will have to think about machine guns but also mortars, rifles, rockets and other weapons systems. “Wargames allow, since the pieces are all complex … to think about how your actions combine the effects of these pieces to achieve an overall effect.”