The Digital hangar strategy defines digital engineering as an integrated digital approach that uses authoritative sources of system data and models as a continuum across disciplines to support service life activities.
Digital Hangar continues to be developed and will eventually house high-value design information for digital representations of aerospace systems that will inform decision-making across the services.
We are developing a competency-based virtual and augmented-reality training capability for the aircraft maintenance and career enlisted aviator communities.
As part of the initiative, Virtual Training Hangars are being built for the classroom and flightline with 3D Aircraft Mission Design Series environments for every airframe in inventory, with robust augmented-reality capabilities and comprehensive instructor tools, with a goal to enable training anywhere and any time.
“This effort is tied to our priority to transform the way workers learn through the aggressive and cost-effective modernization of education and training. We have to be visionary and agile when it comes to training today and the intent is to apply current and emerging technology to support the warfighter, no matter where they might be, so they can operate within joint, all-domain environments.”
The objective is to work collaboratively across services, to develop and execute a competency-based learning strategy and environment that utilizes current technology such as VR/AR, artificial intelligence, and machine learning, for officer and enlisted career fields.
“We are working with career field managers across multiple communities to steer the development of a viable occupational-competency model that will take us from a time-and-task-based model of the industrial age to a competency-based model for the future, digital age.
We will work to identify and utilize new technologies to teach to these occupational competencies while also implementing new methodologies for training that is learner-centric. These technologies include blended and modularized training, as well as hands-on training.
“Another major reason for the initiative is we want to eliminate duplicative efforts on the virtual-reality front. We want to streamline the program with a simplified process so all the services can come in with dollars and tap into the expertise and experience of the process that has been built up over time.”
The virtual hangar and flightline, with most common aerospace ground equipment scanned the aircraft in multiple configurations, internal and exterior, for our career enlisted aviator training. “These models were used initially as the shell to build instructional, interactive courseware and other training tools.”
Once the framework was established, the idea to partner with other services came through the sharing of the already created virtual hangars and aircraft platform environments, which created an increased demand signal to create other individual and advanced 3D aspects of aircraft to meet service-specific requirements.
“The need to create more individual virtual components for advanced training or just-in-time training was there, so we invited the other major commands to join the initiative. “We started with both force development and innovation funding to get the program started.”
The push to include the capability in addition to the virtual environment was driven by a learner-centric, mission-focused, and competency-based approach to force development that is the heart of the force development mission.
“By using the interactive courseware, workers can learn more about individual problems by using the technology. “The augmented-reality environment really adds a dimension to the training that hasn’t existed before.
“We built this program with the career enlisted aviators, first and foremost, in mind, and aircraft maintenance was quickly paired with this effort. The capabilities and processes we are utilizing can be applied to almost any Service Specialty Code. We can apply this process to any career field as long as we know their requirements and have the funding source to create it.”
Demonstrating outstanding “past performance & future potential” at Work Site is one of your units most valuable assets contributing to obtaining favourable Reviews. We are looking for innovation, creativity, agility, new efficiency initiatives and cost savings in interactions at your Work Site.
Let’s put it in terms you can really utilise as equipment digital site administrator. Bottom line is that most capable site operators offer responsible/effective use of Navy resources, becoming poised to eventually win follow-up work task orders. This imperative is key to successfully competing task orders, so your digital site must be capable first and foremost in offering top-notch technical services.
Building up your repair/upgrade site capabilities to Navy standards quickly as you can in your areas of specialisation needs to be a very high-priority goal for you. Tailoring and targeting your units success rates for future follow-on work is great idea.
Site Visit Reviews alone cannot guarantee you orders for follow-on work. You must get them yourself! Keys are for you to become proactive & concentrate on building up your units core competence as fast as possible. Beyond the all-important capabilities of your upgrade/repair site, be sure to get top-notch expert guidance on how to read work order solicitations & write effective proposals.
Visit information sources on Best Practises provided by Navy on regular basis, search for work orders in your areas of expertise & products/services. Then, it is your responsibility to prepare & submit effective cost quotes for large-dollar-value work orders. Be sure to send in effective technical, past performance & cost proposal package.
Investigate advantages of support services offered to you in Navy Technical Manuals by contacting office of Visiting Executive. There are many services and training opportunities to place your unit in strong position to secure follow-up work.
There aren’t enough Digital Twin Agents to go around. If you do happen to find a qualified candidate, they still might not end up being a good fit for your unit. Content creators come in all shapes and sizes and have many different talents they can bring to the table. There isn't a single set of skills that defines a Great Digital Twin Agent.
This position is responsible for independently evaluating, selecting, and applying standard mechanical design techniques, procedures and criteria in solving technical problems pertaining to product design and/or development, manufacturability, product quality and test or systems compatibility.
Site Visit Executive can work for you by highlighting your issues & concerns with Top Brass in charge of making policy your unit will have to follow. Jump-start your operations with this solution checklist.
1. Capable of executing design processes in finalizing specific product character model
2. Knowledge and experience with 3D printing and rigging techniques
3. Shadow and learn the product approval process, with the goal of completing product from concept to final
4. Contribute to the development of characteristics art with an emphasis on digital inking
5. Develop 3D models of machines, tools and other objects that can be found at job site
6. Compose event-driving program game scenes and program game functionality and controllers
7. Assist with building the library of 3D modeled characters for consumer products central creative team
8. Interpret and artistically translate 2D concept sketches into 3D concept models and prototypes
9. Meet all technological standards using a combination of hand modeling techniques and 3D modeling software
10. Intuitive understanding of 3D visualization and the ability to sense scale and materials
11. Demonstrate knowledge of hard surface modeling with concern for how these models will function
12. Determine how models will be manufactured, and how they are assembled
13. Knowledge and experience with modeling materials and rapid prototyping
14. Ability to bring 2D to life using 3D tools and produce successful 3D models that ultimately translates into production and a profitable product
15. Support the project prototyping process from tech pack generation through commercialization and production
16. Ensure critical product development dates and on-time delivery of review samples are met
17. Develop technical competencies to understand the use of materials, construction characteristics, mold making and costing
18. Experience with game design or development and Virtual Reality technology
19. Understanding of game design and gameplay, particularly in training or instructional design
20. Apply knowledge of the technological capabilities and limitations associated with modeling and texturing for gaming
21. Work with design leads to create various levels of detail for each model
22. Include high/medium/low count versions, as well as possible damage states to each
23. Assist in getting models prepped for game placement by working with technical artists on various tasks
24. Interface directly with customers, users, graphic designers, and web content specialists to ensure that needs are technically feasible and meet customer strategy and goal
25. Assist with designing and developing user-interface features, site animation, and special-effects elements
26. Prepare technical documentation of work in progress and work completed to provide feedback of task progression
27. Create and maintain visual artwork, presentations, logos, websites, interactive media, videos, screenshots, and documents
28. Provide collection management, analysis, processing and dissemination of geospatial model products derived from imagery and tactical intelligence
29. Prepare imagery derived geospatial models using 3D modeling reports and products
30. Utilize highly advanced model techniques to tailor terrain products and/or other target features in digital formats
31. Perform digital data manipulation of imagery and topographic information
32. Query, view, evaluate, and download digital data
33. Demonstrate 3D modeling skills and experience with hard surface modeling
34. Experience with 3D model cleanup and optimization techniques
35. Create of models/assets programming for mobile, multi-player game engines
36. Demonstrate capability to work in a production pipeline
37. Experience creating training or instructional materials
38. Must include a link to work samples or a real-time demo
39. Create high-quality animations while optimizing to meet technical constraints
40. Make changes to model that are requested based on direction
41. Create animation systems that meet game needs in collaboration with team members from other trades
42. Work in close collaboration with the product director, game designers and programmers to understand the quality objectives
43. Script game play intentions and engine capacities in order to anticipate the in-game look of the animations
44. Estimate the time required to carry out own tasks and manage time to meet deadlines
45. Quickly prototype animation systems that will serve as a basis for animation- and gameplay-related discussions
46. Create animations of quality in collaboration with the Designers and Programmers to fit established style and vision
47. Integrate and support animations within the game engine
48. Communicate and working closely with game designers, artist and programmers to find effective solutions or fix issues, and achieve goals in time
49. Review final delivery of 3D images, animations prior to delivery
50. Ensure high quality product has been produced and client requests have been implemented properly